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SolumProtocol's avatar

Impeccable vibes for this one, I love the feeling of the dead alien world filled with Monsters! I haven’t seen this system before but if it has tables for horrifying monsters I will have to check it out. Intrigued by the Stress mechanics and how they would work differently in a group, that’s a really cool concept. Another great write up!

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Kerova's avatar

I appreciate the kind words. Monsters are completely generated - which adds to the rule checking/page turning. It causes the game to play at a slow pace but you kind of experience each mechanic in your imagination in greater detail.

Some of the rolls are kind of wild. I had one PC get injured - the roll on that table made it very serious causing a roll on another table and then they just straight up died. Low chances but it was so cool to play out.

And the stress stuff is really great. With a bit of stress the tics appear and that can piss of or anger the other PCs. It’s a lot -but very interesting.

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SolumProtocol's avatar

Sometimes a really deep crunchy system is really fun to engage, especially if the creator had a vision!

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RobinPlays's avatar

What a great first chapter! (I hope?) to be honest it seemed like Sid managed to escape a lot of those crazy monsters. He did good! Hope to see him try again.

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Kerova's avatar

Thank you! Sid will be back facing more dangers. It is quite a cool game and I feel like I am getting a handle on the rules.

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Skalding's avatar

I love the look and feel of this game, but have been a little intimidated by the complexity and number of things to keep track of. Props to you for diving in with it and rolling up a cool first session! I’m rooting for Sid.

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Kerova's avatar

Yeah, the vibe drew me in for sure. I’m still checking back on the rules here and there - which is great when I’m in the mood for that type of game. It has lots of rules without being overly complicated.

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