13 Comments
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John Strain's avatar

Usually Ghouls are enemy, not the heroes.

Kerova's avatar

Indeed! Edrik, forging a path for ghouls to come.

R.'s avatar

This was super cool, I really like the mechanics so far! Thanks for sharing, excited to follow along.

Kerova's avatar

Thank you very much! Edrik has some wild times ahead.

SolumProtocol's avatar

Super Cool! I love the vibe of this and I've checked out quite a few of Fari's stuff! Always super evocative!

Kerova's avatar

Thank you! They have quite the catalog that I’ll be mining after this one.

RP @farirpgs's avatar

This was a fantastic read, I can't wait to read the next session!

Kerova's avatar

Thank you! I’m having a lot of fun with the game.

Jake Zemeckis's avatar

Fun session, and cool backstory!

Regarding the system, I'm wondering if the "No" oracle result always resulting in an additional twist or setback can get exhausting.

Kerova's avatar

Thank you!

That is a great point! It is set up to draw in setbacks a lot - with "partial yes" and a "no" both then needing setbacks or a cost. It creates pressure and keeps it up - but the freedom to decide on what the setback is really fun. That pressure does help with a dark vibe, fitting the core setting.

When traveling or delving, a setback will often call for a roll on the Usage Dice for Rations or Torches (in those ways it lessens bookkeeping). The Pools system seems to compliment it well. You can create an (Event/Usage/Strain/whatever) Dice Pool and then roll it when the next related setback / cost is needed - it creates a nice sense of tension when you know the subject of the Pool (Event/Item breaking/Encounter/etc) is going to "happen" when the Pool runs out.

I'm 5 sessions in and going strong.

Jake Zemeckis's avatar

That's great to know! I like the Dice Pool creation system.

Jreluctance's avatar

Awesome! Very fun to see how we each approach this! Your writing is so good!

Kerova's avatar

I was thinking the same about yours! The system and lore is really allows for interpretation.